SCVNGR event encourages teamwork
One of Grand Valley State University’s final homecoming games was a different take on a traditional scavenger hunt. On Friday, Oct. 19, about 10 teams met in the Kirkhof Center to participate in the hunt. Clustered around tables and chairs, the groups were instructed to download SCVNGR, an app that provides challenges in specific locations for its users.
Once the participants downloaded the app, they had access to the challenges they would be facing. Rather than a list of clues or items to find, the app directed participants to specific locations on campus and provided challenges for them to complete in each one.
“I really didn’t expect buildings,” said Heidi Kroos, one of the housing division team members. “I expected items to collect.”
After bolting out of Kirkhof, teams began deciding what their strategies for accomplishing the tasks before their hour and a half was up would be.
Teamwork proved to be key in completing challenge tasks and navigating through the SCVNGR app. Certain assignments required pictures of the whole team, encouraging team members to work together to coordinate poses and timing – asking for a snapshots of the team doing something physical, like jumping into the air together in front of Zumberge pond.
To gain more points, the task required the teams to “say something” about the area and answer a question about the place or building.
Some teams raced to complete tasks and be back to the room by the game’s 2:30 p.m. end time, while others worked more on strategically planning the shortest routes to cut down on walking time.
“It felt like we were secret agents or something,” said participant Eddie Weber. “We really did need some Mission Impossible music.”
An hour and a half proved to be just enough time for the more strategic participants to complete the challenges as teams arrived back at Kirkhof, but the groups who ran through the event ended up arriving first.
The SCVNGR application’s point system didn’t necessarily play a part in point retrieval, however, as the first group to arrive back in the room automatically received the most points (40) and the second to last and the last groups to arrive, despite being on time and completing all the challenges, received none.
The SCVNGR event wasn’t just about the points, though.
“I got to meet people in the community that I wouldn’t have met before that would be easy to see again,” Kroos said.
All the talking, laughing, and team problem-solving allowed people who might not normally meet get to know one another.
“If you want to meet new people and get to know the campus better, SCVNGR is perfect,” said participant Freddie Dewitt.